This tech allows us to 3D scan real-life objects – even entire buildings! – and use them as digital assets in our games for unparalleled visual quality, and natural, organic look and feel. While Witchfire is also a shooter, we’re aiming to make a game unlike anything we have done in the past, both in tone and in game mechanics.Īs you can see in the teaser, Witchfire uses the photogrammetry tech we previously used in The Vanishing of Ethan Carter. The three co-owners of The Astronauts were also the co-owners of People Can Fly, as well as the creative leads behind shooters like Painkiller and Bulletstorm. That change in direction isn’t anything new for the core team, though. The reason we’re launching the teaser so early is simply to let everyone know that we’re alive and kicking, and how radically different this new project of ours is compared to our previous game, The Vanishing of Ethan Carter. The game is still a long way from release and we are not announcing any other platforms than PC/Steam. It’s a dark fantasy first person shooter… and that’s all we can say at the moment. Have you been wondering what we’ve been up to lately? Well, the new game we’re working on is called Witchfire. Hey there! Adrian Chmielarz from The Astronauts here. Get your first look at the latest game from the team behind The Vanishing of Ethan Carter The Astronauts Unveils Dark Fantasy FPS, Witchfire, With Gameplay Teaser at The Game Awards
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